![]() An overreaction, no doubt, to the Americanised glamour of previous games. There’s some interesting management elements, where you have to balance the books, deal with advertisers, and hire and fire staff, but it’s all a bit by-the-numbers and lacking in pizazz. Whether you consider the course creation a positive or a negative is very much a matter of personal taste, but the rest of the career mode is a little perfunctory. You have full control over generating them yourself though, and can share ones you like with friends. ![]() That means you get an infinite supply of never before seen circuits, but the downside is that the designs tend to be rather bland and overly similar. Although the career mode is quite different because the tracks are no longer hand-made and instead procedurally-generated. Choose Simulation and the handling model proves very similar to DiRT Rally – and so the more straightforward game modes feel like an extension of that game.
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